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	<title>flexr</title>
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		<title>flexr</title>
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		<title>Flex Containers &#8211; From Lightweight to Most Expensive</title>
		<link>http://flexr.wordpress.com/2012/01/25/flex-containers-from-lightweight-to-most-expensive/</link>
		<comments>http://flexr.wordpress.com/2012/01/25/flex-containers-from-lightweight-to-most-expensive/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 15:44:12 +0000</pubDate>
		<dc:creator>Jester theFool</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[containers]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[heavy]]></category>
		<category><![CDATA[skinnable]]></category>
		<category><![CDATA[border container]]></category>
		<category><![CDATA[group]]></category>

		<guid isPermaLink="false">http://flexr.wordpress.com/2012/01/25/flex-containers-from-lightweight-to-most-expensive/</guid>
		<description><![CDATA[When to use the appropriate Container may not be as straight forward. Out of many projects I&#8217;ve seen in Flex, there is too many too often, nested containers and extraneous properties that aren’t serving any purpose. Below is a reference guide for you to choose your containers wisely. (click to view in separate window)<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flexr.wordpress.com&amp;blog=1900265&amp;post=235&amp;subd=flexr&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>When to use the appropriate Container may not be as straight forward.</p>
<p>Out of many projects I&#8217;ve seen in Flex, there is too many too often, nested containers and extraneous properties that aren’t serving any purpose.</p>
<p>Below is a reference guide for you to choose your containers wisely. (<a href="http://flexr.files.wordpress.com/2012/01/flex_containers_light_heavy.png">click to view</a> in separate window)</p>
<p><a href="http://flexr.files.wordpress.com/2012/01/flex_containers_light_heavy.png"><img class=" wp-image" src="http://flexr.files.wordpress.com/2012/01/flex_containers_light_heavy.png?w=519&#038;h=274" alt="Image" width="519" height="274" /></a></p>
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			<media:title type="html">Jester theFool</media:title>
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			<media:title type="html">Image</media:title>
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		<item>
		<title>HTML5, Javascript &amp; CSS3 &#8211; The &#8220;Basic&#8221; language of Web Developers</title>
		<link>http://flexr.wordpress.com/2011/09/10/html5-javascript-css3-the-basic-language-all-developers-know/</link>
		<comments>http://flexr.wordpress.com/2011/09/10/html5-javascript-css3-the-basic-language-all-developers-know/#comments</comments>
		<pubDate>Sat, 10 Sep 2011 13:00:42 +0000</pubDate>
		<dc:creator>Jester theFool</dc:creator>
				<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[CSS3]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[linkedin]]></category>

		<guid isPermaLink="false">http://flexr.wordpress.com/?p=209</guid>
		<description><![CDATA[As it stands today, the web developer needs to know HTML5, Javascript and CSS3 like the back of their hand. With all the hype, such open standards developers are experiencing what Flash Developers experienced in 2004, and the know how, tip and tricks that would accumulate years after. However, now it is something that Adobe [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flexr.wordpress.com&amp;blog=1900265&amp;post=209&amp;subd=flexr&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://flexr.files.wordpress.com/2011/09/adobe-edge.jpeg"><img class="alignleft size-thumbnail wp-image-210" title="Adobe-Edge" src="http://flexr.files.wordpress.com/2011/09/adobe-edge.jpeg?w=150&#038;h=100" alt="" width="150" height="100" /></a>As it stands today, the web developer needs to know HTML5, Javascript and CSS3 like the back of their hand. With all the hype, such open standards developers are experiencing what Flash Developers experienced in 2004, and the know how, tip and tricks that would accumulate years after.</p>
<p>However, now it is something that Adobe would resolve very easily with the help of two different tools “Muse” and “Edge”. Makes you wonder why not have Flash CSx/Flex just export to HTML5/JS/CSS3? Could we be surprised?</p>
<p>Unlike the Dreamweaver, Muse is a tool which designers do not have to worry about a single line of code, and it comes out to be compatible with all the popular browsers, while taking advantage of CSS3 and HTML5 where possible. Currently, Muse is already in a Free beta version which can be downloaded from Adobe Labs, so you can test drive for free right up to the crisp version is released in early 2012 as predicted by Adobe.</p>
<p><span id="more-209"></span>In the short time, you can try out Muse, it is said that the interface of Muse is very pleasant to work with and you are used to work with Adobe design applications, it goes pretty fast to get into the workflow. In addition, you can use all the regular tools such as working with templates and style sheets in a manner similar to the “Indesign” product.</p>
<p>In addition to Muse, Adobe has developed a “Flash killer” tool known as “Adobe Edge” as they themselves say that Flash and Edge are complementary. The main goal of developing such an enhanced tool is to allow designers to produce animated content in websites, web games, animated banner ads in a manner similar to Flash, but based on HTML5, CSS3 and Javascript.</p>
<p>Edge is an ideal tool for visual, web and interaction designers who wish to stimulate their content for the web with various movement and transitions. Basically, Edge is developed primarily by focusing on animation and motion. Adobe Edge Preview is allows you to add the graphics that are produced using the Adobe Illustrator, Adobe Fireworks and Adobe Photoshop to form new and appealing graphics. It also allows you to open the HTML documents created using the CSS.</p>
<p>Technologies such as JavaScript, JSON, HTML, HTML5, CSS, web graphics including SVG, jQuery-based animation framework are supported in Adobe Edge Preview. Just as Muse, Adobe Edge is also free to download until the crisp version is released.</p>
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		<media:content url="" medium="image">
			<media:title type="html">Jester theFool</media:title>
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		<media:content url="http://flexr.files.wordpress.com/2011/09/adobe-edge.jpeg?w=150" medium="image">
			<media:title type="html">Adobe-Edge</media:title>
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		<item>
		<title>Test on Nexus One: Flash 10.1 has Higher Frame Rate &amp; Consumes less Battery Than HTML5</title>
		<link>http://flexr.wordpress.com/2011/05/05/test-on-nexus-one-flash-10-1-has-higher-frame-rate-consumes-less-battery-than-html5/</link>
		<comments>http://flexr.wordpress.com/2011/05/05/test-on-nexus-one-flash-10-1-has-higher-frame-rate-consumes-less-battery-than-html5/#comments</comments>
		<pubDate>Thu, 05 May 2011 15:53:24 +0000</pubDate>
		<dc:creator>Jester theFool</dc:creator>
				<category><![CDATA[Flex 4.5]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[battery]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[frame rate]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[optimization]]></category>
		<category><![CDATA[test]]></category>
		<category><![CDATA[vs]]></category>

		<guid isPermaLink="false">http://flexr.wordpress.com/?p=198</guid>
		<description><![CDATA[It&#8217;s been a while I haven&#8217;t posted, but our company has been trying to figure out how to build a new mobile app that would encompass the most number of mobiles. If we would do it Natively or WebBased, HTML5 would cover almost all browsers, including natively with the help of many third party wrappers. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flexr.wordpress.com&amp;blog=1900265&amp;post=198&amp;subd=flexr&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while I haven&#8217;t posted, but our company has been trying to figure out how to build a new mobile app that would encompass the most number of mobiles. If we would do it Natively or WebBased, HTML5 would cover almost all browsers, including natively with the help of many third party wrappers. Another option was doing Flex Mobile Apps, so it would encompass all iOS, Android and Blackberry that&#8217;s about 92% of mobiles today.</p>
<p>So we decided to do a test:</p>
<p>On a Nexus One, Flash 10.1 consumes Half the battery of what HTML5 can do. Not to mention, the experience of animations in HTML5 is jittery, very obvious to a sharp Flash developer.</p>
<p>Funny enough, <a href="http://www.blackcj.com/blog/2010/09/18/comparing-flash-with-cava/">Chris Black</a> has done a similar test with very similar results.</p>
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		<media:content url="" medium="image">
			<media:title type="html">Jester theFool</media:title>
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		<item>
		<title>Flash on TV. TV on AIR.</title>
		<link>http://flexr.wordpress.com/2010/11/01/flash-on-tv-tv-on-air/</link>
		<comments>http://flexr.wordpress.com/2010/11/01/flash-on-tv-tv-on-air/#comments</comments>
		<pubDate>Mon, 01 Nov 2010 19:50:06 +0000</pubDate>
		<dc:creator>Jester theFool</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[New Frontiers]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://flexr.wordpress.com/?p=189</guid>
		<description><![CDATA[Google TV adopted the Flash Player and Adobe AIR, seamlessly into many TV sets, namely Sony, Samsung and many other devices. Makes sense when they coined the term, the &#8216;Open Screen Project&#8216;. One of the most important new technologies presented at AdobeMAX 2010 is in my opinion “AIR for TV”. Flash Player is now present on multiple screens [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flexr.wordpress.com&amp;blog=1900265&amp;post=189&amp;subd=flexr&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://flexr.files.wordpress.com/2010/11/google_tv_logo.jpeg"><img class="alignleft size-full wp-image-193" title="google_tv_logo" src="http://flexr.files.wordpress.com/2010/11/google_tv_logo.jpeg?w=497" alt=""   /></a>Google TV adopted the <strong>Flash</strong> Player and <strong>Adobe AIR</strong>, seamlessly into many <strong>TV </strong>sets, namely Sony, Samsung and many other devices. Makes sense when they coined the term, the &#8216;<em>Open Screen Project</em>&#8216;. One of the most important new technologies presented at AdobeMAX 2010 is in my opinion “AIR for TV”. Flash Player is now present on multiple screens ranging from desktop to mobile passing by tablet and set-top-boxes.<br />
The TV screen is always been one of the most desired and the availability of Flash on TVs and STBs is a strategic move. We already knew that Flash will be supported by Google TV.</p>
<blockquote><p><em>The world of applications for the living room is one of the most promising and “rich”. The income generated by the traditional TV world is still huge and the kind of interactity that a connected tv can assure can only enhance the business giving tailored advertising at a generally untargeted media.</em></p></blockquote>
<p>In this scenario Flash is the perfect mate for the big companies who want to create new business model in this market (Sony, Google, Samsung in primis) but has to fight at the same time the power of Apple and his vision. In this context Flash is a tool that assure the availability of millions of developers ready to develop very good applications for new app markets. The most important features of AIR for TV is the StageVideo.</p>
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		<media:content url="" medium="image">
			<media:title type="html">Jester theFool</media:title>
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		<media:content url="http://flexr.files.wordpress.com/2010/11/google_tv_logo.jpeg" medium="image">
			<media:title type="html">google_tv_logo</media:title>
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		<item>
		<title>Flash Development for native iOS iPhone</title>
		<link>http://flexr.wordpress.com/2010/09/09/flash-development-for-native-ios-iphone/</link>
		<comments>http://flexr.wordpress.com/2010/09/09/flash-development-for-native-ios-iphone/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 19:12:36 +0000</pubDate>
		<dc:creator>Jester theFool</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[native]]></category>

		<guid isPermaLink="false">http://flexr.wordpress.com/?p=184</guid>
		<description><![CDATA[This came a quite a shock to me, since it seems so impervious to the wailing of developers and consumers alike, but Apple announced today via an official press release that it would be relaxing some of its iOS development restrictions. In a move toward greater transparency, it’ll also publish its App Store Review Guidelines for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flexr.wordpress.com&amp;blog=1900265&amp;post=184&amp;subd=flexr&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://flexr.files.wordpress.com/2010/09/adobe-flash-iphone-2009.jpeg"><img class="alignleft size-medium wp-image-186" title="adobe-flash-iphone-2009" src="http://flexr.files.wordpress.com/2010/09/adobe-flash-iphone-2009.jpeg?w=300&#038;h=207" alt="" width="300" height="207" /></a>This came a quite a shock to me, since it seems so impervious to the wailing of developers and consumers alike, but Apple announced today via an <a href="http://www.apple.com/pr/library/2010/09/09statement.html">official press release</a> that it would be relaxing some of its iOS development restrictions. In a move toward greater transparency, it’ll also publish its App Store Review Guidelines for the first time.</p>
<p>To quote Apple:</p>
<blockquote><p>We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart. Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year.</p></blockquote>
<p>Sections 3.3.1, 3.3.2 and 3.3.9 of the iOS Developer Program license focused on using third-party tools to develop iPhone applications. One very noteworthy example of such a tool was <a href="http://labs.adobe.com/technologies/packagerforiphone/">Adobe’s Flash to iPhone packager</a>, which it created to allow Flash developers access to the lucrative iOS market.</p>
<p><span id="more-184"></span>Adobe’s website lists the packager product as being dead in the water, likely due to the original introduction of Apple’s restrictions in April 2010. It remains to be seen whether Adobe will resume development of the tool or if the company prefers to stay away now that it’s been burned before. On the other hand, appealing to cross-platform devs is a very good thing for Adobe.</p>
<p>So long as Adobe does continue its work with the app packager, this is great news for Flash developers. Cross-platform development is always a sticky mess, but tools like Adobe’s iOS packager take a lot of the sting out of the process, making it much easier to broaden the appeal of your product while keeping costs down. It keeps the door open for easier cross-platform development <a href="http://gigaom.com/2010/09/09/apple-relaxes-development-demands-as-android-grows/">between iOS and Android</a>, which is bound to be high on dev wish lists in the near future.</p>
<p>The second revelation of the press release is the pulling back of the review process curtain:</p>
<blockquote><p>In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store.</p></blockquote>
<p>Anyone who’s either had an app rejected themselves or who’s <a href="http://theappleblog.com/2010/05/14/apple-rejects-wi-fi-syncing-app/">read about that frustrating experience</a> will welcome this change. Apple’s often inscrutable policies regarding what does and what doesn’t get posted for sale in the App Store have been confusing, and often cause for complaint. In contrast, the newly-published Guidelines are surprisingly concise, covering only a little over six pages worth of material, and are essentially listed in bullet form organized around categories.</p>
<p>The document begins with an explanation of the basic tenets of the review process. Essentially, Apple lays out that it has kids in mind, doesn’t want any more fart apps, doesn’t want amateurish efforts, and will reject anything that goes “over the line” (which it claims reviewers will know when they see it). It also points out that a Review Board is in place, and that complaining to press outlets doesn’t help your case in this regard. Finally, it concludes that the Guidelines represent a living document, so it can essentially be changed at will in response to new situations.</p>
<p>The tone is almost defensive in a number of places, almost bullying in others, and in general, very conversational. It makes the Guidelines seem much less like a straightforward list document, and much more like a concerted effort on Apple’s part to compel developer cooperation and silence. Still, it also does what it claims, and it’s good to have a resource on the books to go to whenever developers cry foul.</p>
<p>It also means developers will have far less cause to cry foul in the first place. A careful examination of the guidelines document should make it much more clear how likely an app is to be approved at the concept stage, allowing studios and devs to make much more informed decisions about which projects they decide to take on. That should lead to less wasted money and effort, and to more apps of higher quality making it to the App Store intact.</p>
<h5><span style="color:#888888;">- By </span><a title="Posts by Darrell Etherington" href="http://theappleblog.com/author/etherin/"><span style="color:#888888;">Darrell Etherington</span></a><span style="color:#888888;"> Sep. 9, 2010, 9:37am CST</span></h5>
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			<media:title type="html">adobe-flash-iphone-2009</media:title>
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	</item>
		<item>
		<title>Adding / Removing: days, month or Years to Date</title>
		<link>http://flexr.wordpress.com/2010/05/21/adding-removing-days-month-or-year-to-date/</link>
		<comments>http://flexr.wordpress.com/2010/05/21/adding-removing-days-month-or-year-to-date/#comments</comments>
		<pubDate>Fri, 21 May 2010 15:38:28 +0000</pubDate>
		<dc:creator>Jester theFool</dc:creator>
				<category><![CDATA[Actionscript3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex 2]]></category>
		<category><![CDATA[Flex 3]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Adding]]></category>
		<category><![CDATA[date]]></category>
		<category><![CDATA[month]]></category>
		<category><![CDATA[removing days]]></category>
		<category><![CDATA[week]]></category>

		<guid isPermaLink="false">http://flexr.wordpress.com/?p=166</guid>
		<description><![CDATA[private function addToDate(date:Date):Date { switch (period_cb.selectedLabel) { case "Day": var temp:Date = new Date(date.getFullYear(),date.getMonth(),date.getDate() + Number(valueDate_ti.text)); break; case "Week": var temp:Date = new Date(date.getFullYear(),date.getMonth(),date.getDate() + Number(valueDate_ti.text) * 7); break; case "Month": var temp:Date = new Date(date.getFullYear(),date.getMonth() + Number(valueDate_ti.text),date.getDate()); break; case "Year": var temp:Date = new Date(date.getFullYear() + Number(valueDate_ti.text),date.getMonth(),date.getDate()); break; } return temp; } valueDate_ti is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flexr.wordpress.com&amp;blog=1900265&amp;post=166&amp;subd=flexr&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<pre><span style="color:#0000ff;">private </span>function addToDate(date:Date):Date {
   <span style="color:#0000ff;">switch</span> (period_cb.selectedLabel) {
     <span style="color:#0000ff;">case </span><span style="color:#800000;">"Day"</span>:
           <span style="color:#3366ff;">var </span>temp:Date = <span style="color:#0000ff;">new </span>Date(date.getFullYear(),date.getMonth(),date.getDate() + Number(valueDate_ti.text));
           <span style="color:#0000ff;">break</span>;
     <span style="color:#0000ff;">case </span><span style="color:#800000;">"Week"</span>:
           <span style="color:#3366ff;">var </span>temp:Date = <span style="color:#0000ff;">new</span> Date(date.getFullYear(),date.getMonth(),date.getDate() + Number(valueDate_ti.text) * 7);
           <span style="color:#0000ff;">break</span>;
     <span style="color:#0000ff;">case </span><span style="color:#800000;">"Month"</span>:
           <span style="color:#3366ff;">var </span>temp:Date = <span style="color:#0000ff;">new </span>Date(date.getFullYear(),date.getMonth() + Number(valueDate_ti.text),date.getDate());
           <span style="color:#0000ff;">break</span>;
     <span style="color:#0000ff;">case</span> <span style="color:#800000;">"Year"</span>:
           <span style="color:#3366ff;">var</span> temp:Date = <span style="color:#0000ff;">new </span>Date(date.getFullYear() + Number(valueDate_ti.text),date.getMonth(),date.getDate());
           <span style="color:#0000ff;">break</span>;
   }
   return temp;
}</pre>
<p><strong>valueDate_ti</strong> is a text input that accept numbers to add to the <strong>date, </strong><br />
<strong>period_cb </strong> is a ComboBox, which selects the cycle time: Day, Week, Month, Year;</p>
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		<title>Google Chrome embraces Adobe Flash</title>
		<link>http://flexr.wordpress.com/2010/04/01/google-chrome-embraces-adobe-flash/</link>
		<comments>http://flexr.wordpress.com/2010/04/01/google-chrome-embraces-adobe-flash/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 22:44:45 +0000</pubDate>
		<dc:creator>Jester theFool</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex 3]]></category>
		<category><![CDATA[Adobe Flash]]></category>
		<category><![CDATA[Chrome]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[linkedin]]></category>

		<guid isPermaLink="false">http://flexr.wordpress.com/?p=160</guid>
		<description><![CDATA[&#60;mx:Everything /&#62; has the story: What a great day. While many of the Apple kool aid drinkers are eagerly awaiting the arrival of their so called Flash death machine known as the iPad, Adobe and Google have announced Flash Embrace. Flash Embrace is a commitment by Google to include the Flash Player in the distribution [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flexr.wordpress.com&amp;blog=1900265&amp;post=160&amp;subd=flexr&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<pre>&lt;mx:Everything /&gt; has the story:</pre>
<blockquote><p><em>What a great day. While many of the Apple kool aid drinkers are eagerly awaiting the arrival of their so called Flash death machine known as the iPad, Adobe and Google have announced Flash Embrace. Flash Embrace is a commitment by Google to include the Flash Player in the distribution of its Chrome Browser. So, the lines are further drawn in the sand. Google vs Apple enter into another round and as someone who makes his living on the Adobe Flash Player, I am glad to have Google on the side of the Flash Player.</em></p>
<p><em>The question is, how long will it be before I can put my Google gPad on my desk next to my Android based Nexus One.</em></p></blockquote>
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		<title>Handling Yes &#124; No Confirmation Alert messages</title>
		<link>http://flexr.wordpress.com/2010/02/27/handling-yes-no-alert-messages/</link>
		<comments>http://flexr.wordpress.com/2010/02/27/handling-yes-no-alert-messages/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 15:18:41 +0000</pubDate>
		<dc:creator>Jester theFool</dc:creator>
				<category><![CDATA[Actionscript3]]></category>
		<category><![CDATA[Flex 3]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Choice]]></category>
		<category><![CDATA[No]]></category>
		<category><![CDATA[popup]]></category>
		<category><![CDATA[Yes]]></category>

		<guid isPermaLink="false">http://flexr.wordpress.com/?p=170</guid>
		<description><![CDATA[A clean way to create a Yes &#124; No confirmation popup with handling the user&#8217;s choice would be coded as follows: Alert.show("Are you sure you wish to Deactivate this Spot?","Confirm Deactivate", Alert.YES &#124; Alert.NO, this, deactivateRow, null, Alert.NO); private function deactivateRow(e:CloseEvent):void {   if ((e.detail == Alert.YES)  // They clicked on Yes }<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flexr.wordpress.com&amp;blog=1900265&amp;post=170&amp;subd=flexr&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A clean way to create a Yes | No confirmation popup with handling the user&#8217;s choice would be coded as follows:</p>
<pre>Alert.show(<span style="color:#800000;">"Are you sure you wish to Deactivate this Spot?"</span>,<span style="color:#800000;">"Confirm Deactivate"</span>, Alert.YES | Alert.NO, <span style="color:#3366ff;"><strong>this</strong></span>, deactivateRow, <span style="color:#3366ff;"><strong>null</strong></span>, Alert.NO);
<span style="color:#3366ff;"><strong>
private </strong></span><span style="color:#339966;"><strong>function </strong></span>deactivateRow(e:CloseEvent):<span style="color:#3366ff;"><strong>void </strong></span>{
    if ((e.detail == Alert.YES) 
<span style="color:#339966;">       // <em>They clicked on Yes
<span style="color:#000000;font-style:normal;">}</span></em></span></pre>
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		<title>Actionscript Snippets Crowd sourcing Application</title>
		<link>http://flexr.wordpress.com/2010/02/05/actionscript-snippets-crowd-sourcing-application/</link>
		<comments>http://flexr.wordpress.com/2010/02/05/actionscript-snippets-crowd-sourcing-application/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 15:53:49 +0000</pubDate>
		<dc:creator>Jester theFool</dc:creator>
				<category><![CDATA[Actionscript3]]></category>
		<category><![CDATA[Flex 2]]></category>
		<category><![CDATA[Flex 3]]></category>
		<category><![CDATA[Crowd sourcing]]></category>
		<category><![CDATA[Crowdsourcing]]></category>
		<category><![CDATA[linkedin]]></category>

		<guid isPermaLink="false">http://flexr.wordpress.com/?p=156</guid>
		<description><![CDATA[//aSnippet enables you to keep all of your frequently used code snippets (As3, As2, Js, PHP, HTML, MXML…)  in one place that’s accessible from any computer. You can share your code with other visitors and use what they post, too. Directly from inside Adobe Flash or  the Desktop AIR Application. To get the AIR application, http://asnippet.com/blog/ or simply Try [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flexr.wordpress.com&amp;blog=1900265&amp;post=156&amp;subd=flexr&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignleft" title="ASnippet" src="http://refreshingapps.com/assets/uploads/showcase/asnippet.png" alt="" width="264" height="90" />//aSnippet</strong> enables you to keep all of your frequently used code snippets (As3, As2, Js, PHP, HTML, MXML…) <strong> </strong>in one place that’s accessible from any computer.</p>
<p>You can share your code with other visitors and use what they post, too.</p>
<p>Directly from inside Adobe Flash or  the Desktop AIR Application.</p>
<p>To get the AIR application, <a href="http://asnippet.com/blog/">http://asnippet.com/blog/</a> or simply Try it online: <a href="http://asnippet.com/blog/?page_id=21">http://asnippet.com/blog/?page_id=21</a></p>
<p>The have a community of developers and you can also add your own snippet. This is a great help in a thriving community of Actionscript developers.</p>
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			<media:title type="html">ASnippet</media:title>
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		<title>Session Management in Flex &#8211; SharedObject</title>
		<link>http://flexr.wordpress.com/2009/12/21/session-management-in-flex-sharedobject/</link>
		<comments>http://flexr.wordpress.com/2009/12/21/session-management-in-flex-sharedobject/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 17:47:25 +0000</pubDate>
		<dc:creator>Jester theFool</dc:creator>
				<category><![CDATA[Actionscript3]]></category>
		<category><![CDATA[Flex 2]]></category>
		<category><![CDATA[Flex 3]]></category>
		<category><![CDATA[Session Management]]></category>
		<category><![CDATA[SharedObject]]></category>

		<guid isPermaLink="false">http://flexr.wordpress.com/?p=137</guid>
		<description><![CDATA[We&#8217;re trying to implement a simple Session Management for our end-users to be able to reload the page after signing in to stay signed in. I did this by utilizing the SharedObject, which can store information on the users computer, regardless if they close the browser or went to a different site. To create a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flexr.wordpress.com&amp;blog=1900265&amp;post=137&amp;subd=flexr&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re trying to implement a simple Session Management for our end-users to be able to reload the page after signing in to stay signed in.</p>
<p>I did this by utilizing the SharedObject, which can store information on the users computer, regardless if they close the browser or went to a different site.<br />
To create a SharedObject (<strong><em>cannot use</em></strong><em> the </em><span style="color:#0000ff;"><strong>new<em> </em></strong></span><em>keyword</em>), and hence is instantiated like so:</p>
<pre><span style="color:#0000ff;">private </span><span style="color:#3366ff;">var </span>_so:SharedObject = SharedObject.getLocal(<span style="color:#800000;">"member"</span>);  <span style="color:#99cc00;">// member here is the name of the cookie stored on the clients computer</span></pre>
<p><span style="color:#339966;"><span style="color:#333333;">To add some parameters to the object stored, you simply:</span></span></p>
<pre><span style="color:#339966;"><span style="color:#333333;">_so.data.userFirstName 	= obj.response.firstName; <span style="color:#99cc00;">// obj.response.firstname comes from the server after a user signed in</span></span></span></pre>
<p><span style="color:#99cc00;"><span style="color:#000000;">To read from the shared Object located on the users computer:</span></span></p>
<p><span style="color:#99cc00;"><span style="color:#000000;"><span style="font-family:Consolas, Monaco, 'Courier New', Courier, monospace;line-height:21px;font-size:14px;white-space:pre;"><span style="color:#993300;">trace(</span>_so.data.userFirstName<span style="color:#993300;">)</span> <span style="color:#99cc00;">// as you can tell it&#8217;s the same way to read, as it is to write.</span></span></span></span></p>
<pre><span style="color:#99cc00;">

 
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